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Circuit Quest
Mission 09
Step 1/9
Circuit Quest
30 minmedium

MISSION 09 · BASIC ELECTRONICS

Build a Darkness Alarm

Jump to the build step

Can the same darkness sensor warn you with sound instead of light?

4 · Make It Respond

Your new skill: Reuse the same sensor rule with a different output.

Revisit the skill you will reuse: Previous main-path mission

Meet the parts

Match the names to your parts before you build. New parts appear when you first need them. You can point, say the name or show a grown-up.

Battery and holder

A battery supplies energy that can make a light glow or a motor turn. A holder keeps its connections in place.

Spot it and try it

Look for: Find the + and - marks and the matching holder or snap connector.

Before using it: Use only the supply named in this mission. Never join + straight to -; disconnect before rewiring.

Your turn: With power disconnected, trace the path from + through the parts and back to -.

Breadboard

This reusable building board joins some holes with hidden metal strips, so we can connect parts without soldering.

Spot it and try it

Look for: Find the centre gap, row numbers and power rails. The gap separates the two halves.

Before using it: Five holes in one numbered strip usually join; the strip across the gap does not. Some power rails have a break. Match your board diagram.

Your turn: Point to two holes on the same connected strip, then two that are separated by the gap.

Jumper wire and clip lead

A wire makes an electrical connection between two points. A clip lead grips a terminal.

Spot it and try it

Look for: Jumpers have small plug ends; clip leads have metal jaws. Colour helps us track a connection.

Before using it: Colour does not change a wire's job. Check both ends and keep bare metal away from other terminals.

Your turn: Follow one wire from start to finish and name what it joins.

Resistor

A resistor limits current in a path. Beside our LED it helps protect the light from too much current. Its resistance is measured in ohms.

Spot it and try it

Look for: Look for a small body with two legs and coloured bands; match its labelled value to the mission.

Before using it: A resistor can face either way. Values such as 1 kΩ and 10 kΩ are different: k means one thousand. Keep the specified value.

Your turn: Point to the resistor in the LED path. Explain why replacing it with a plain wire is not our test.

LED or light emitting diode

An LED turns electrical energy into light and works in one direction. We use it to show what a circuit is doing.

Spot it and try it

Look for: An untrimmed ordinary LED often has a longer anode leg and a shorter cathode leg. A flat rim often marks the cathode.

Before using it: Confirm polarity with the part card if legs are trimmed. Use the mission's resistor in series; never connect an LED straight across the battery.

Your turn: With power off, identify the two legs and point to its protective resistor.

Active buzzer

Our active buzzer makes a sound when it receives suitable power. Short and long taps let us send a code.

Spot it and try it

Look for: Look for the sound opening and + mark; match its voltage range to the part card.

Before using it: An active buzzer has its own sound-making circuit. Switching it on and off changes the rhythm, not a musical pitch.

Your turn: Without powering it, point out + and -. Plan a short tap and a long tap.

2N3904 transistor

A transistor lets a small electrical signal control current in another path. Here we use it as an electronic switch.

Spot it and try it

Look for: Find the three-legged part labelled 2N3904 and its matching E B C pin card. E is emitter, B is base and C is collector.

Before using it: Look-alike transistors can have different leg orders. Use this exact part card and the mission's resistors.

Your turn: Point to E, B and C on the card, then match them to your unpowered part.

Meet the parts for Build a Darkness Alarm

A video demonstration will appear here when it is ready. You can follow the written step now.

Read the video instructions

Before we build, match these names to the parts in front of you. Battery and holder. A battery supplies energy that can make a light glow or a motor turn. A holder keeps its connections in place. Find the + and - marks and the matching holder or snap connector. Use only the supply named in this mission. Never join + straight to -; disconnect before rewiring. Breadboard. This reusable building board joins some holes with hidden metal strips, so we can connect parts without soldering. Find the centre gap, row numbers and power rails. The gap separates the two halves. Five holes in one numbered strip usually join; the strip across the gap does not. Some power rails have a break. Match your board diagram. Jumper wire and clip lead. A wire makes an electrical connection between two points. A clip lead grips a terminal. Jumpers have small plug ends; clip leads have metal jaws. Colour helps us track a connection. Colour does not change a wire's job. Check both ends and keep bare metal away from other terminals. Resistor. A resistor limits current in a path. Beside our LED it helps protect the light from too much current. Its resistance is measured in ohms. Look for a small body with two legs and coloured bands; match its labelled value to the mission. A resistor can face either way. Values such as 1 kΩ and 10 kΩ are different: k means one thousand. Keep the specified value. LED or light emitting diode. An LED turns electrical energy into light and works in one direction. We use it to show what a circuit is doing. An untrimmed ordinary LED often has a longer anode leg and a shorter cathode leg. A flat rim often marks the cathode. Confirm polarity with the part card if legs are trimmed. Use the mission's resistor in series; never connect an LED straight across the battery. Active buzzer. Our active buzzer makes a sound when it receives suitable power. Short and long taps let us send a code. Look for the sound opening and + mark; match its voltage range to the part card. An active buzzer has its own sound-making circuit. Switching it on and off changes the rhythm, not a musical pitch. 2N3904 transistor. A transistor lets a small electrical signal control current in another path. Here we use it as an electronic switch. Find the three-legged part labelled 2N3904 and its matching E B C pin card. E is emitter, B is base and C is collector. Look-alike transistors can have different leg orders. Use this exact part card and the mission's resistors. Pause and point to the part that will do the main job in this mission. If it is missing or looks different, ask a grown-up before building.

WHAT YOU'LL USE

Match these to your kit

3-12V buzzerJumper wires

Reuse from an earlier mission

Working Mission 8 sensor and transistor

Kit list: match the named parts to your box and its component cards. Home list: gather these before starting; some may also be supplied in your kit. Reuse components between missions. Stop and ask a grown-up if an essential part or label is missing.

BEFORE YOU BUILD

Confirm Mission 8 changes correctly before replacing the output. Find the buzzer + and - marks.

YOUR REWARD

+70 XPSensor Scout

PREDICT BEFORE YOU BEGIN

What do you think will happen? Say it, point to it or draw it. Then test your idea.

YOUR CHALLENGE

Can the same darkness sensor warn you with sound instead of light?

NEW POWER-UP

Reuse the same sensor rule with a different output.

You already know: the LDR and transistor can act like an automatic switch New power-up: reusing one sensor circuit with a different output This prepares you for: comparing one-road and two-road circuits

Adult help: Helpful for buzzer polarity
Open diagrams and build references
Check the connection map

CONNECTION MAP

Build the electrical path before you test.

Keep power disconnected while changing connections.
JoinConnectWhy it matters
1Keep Mission 8 sensor and transistor exactly unchangedReuses the working input and controller.
2Buzzer + F25; red jumper J25 -> + rail at 25Powers the sound output.
3Buzzer - F28; orange jumper J28 -> E20 (collector strip)Lets the transistor switch the buzzer.
4Emitter C18 remains connected to - railCompletes the controlled path.
Only the output changes. The sensor path must remain untouched.
Check buzzer polarity before power.

BUILD PATH

STEP 1 OF 9

Test Mission 8 in bright and dark conditions

Try · Notice · ExplainRead the checkpoint, make a prediction, then test your idea.

Test Mission 8 in bright and dark conditions. Disconnect power.

Build a Darkness Alarm — Step 1

A video demonstration will appear here when it is ready. You can follow the written step now.

Read the video instructions

Test Mission 8 in bright and dark conditions. Disconnect power.

Need a diagram for this step?

WHAT'S REALLY HAPPENING?

Why it works

Inputs and outputs can be combined in many ways. The LDR is the input, the transistor is the controller and the buzzer is the output.

Darkness alarms can warn when a cupboard or protected box opens, or when a light source fails.

FAIR-TEST CHALLENGE

Change one feature, keep the rest the same and repeat your comparison.

WHEN IT DOESN'T WORK YET

Debug one clue at a time.

Alarm never sounds

Likely cause: Buzzer polarity or collector connection is wrong

Try this first: Power off; check buzzer + to battery + and buzzer - to collector C.

Alarm sounds in bright light

Likely cause: Sensor pair order changed

Try this first: Compare the sensor path with Mission 8.

Sensor changes but buzzer does not

Likely cause: Buzzer or connection issue

Try this first: Test the buzzer briefly with the approved battery path.

CLEAN, RESET AND STORE

Switch off and disconnect all power. Let moving parts stop. Put the parts back in their kit compartments.

NEXT SKILL

Reuse one working circuit to solve a small need.