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Circuit Quest
Mission 11
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Circuit Quest
15 minstarter

MISSION 11 · BASIC ELECTRONICS

Either Route Rescue Light

Jump to the build step

OR means at least one condition is true. It can be built with the supplied switch and button; two buttons are unnecessary.

Public beta missionThese revised instructions are open for learning while actual-kit testing is pending. A grown-up must confirm every setup check before power is connected. If a rating, pin card or required check is missing, explore the idea on screen and leave the physical build unpowered.

Make controls and play

Your new skill: OR means at least one condition is true. It can be built with the supplied switch and button; two buttons are unnecessary.

Revisit the skill you will reuse: Previous main-path mission

Meet the parts

Match the names to your parts before you build. New parts appear when you first need them. You can point, say the name or show a grown-up.

Battery and holder

A battery supplies energy that can make a light glow or a motor turn. A holder keeps its connections in place.

Spot it and try it

Look for: Find the + and - marks and the matching holder or snap connector.

Before using it: Use only the supply named in this mission. Never join + straight to -; disconnect before rewiring.

Your turn: With power disconnected, trace the path from + through the parts and back to -.

Jumper wire and clip lead

A wire makes an electrical connection between two points. A clip lead grips a terminal.

Spot it and try it

Look for: Jumpers have small plug ends; clip leads have metal jaws. Colour helps us track a connection.

Before using it: Colour does not change a wire's job. Check both ends and keep bare metal away from other terminals.

Your turn: Follow one wire from start to finish and name what it joins.

Breadboard

This reusable building board joins some holes with hidden metal strips, so we can connect parts without soldering.

Spot it and try it

Look for: Find the centre gap, row numbers and power rails. The gap separates the two halves.

Before using it: Five holes in one numbered strip usually join; the strip across the gap does not. Some power rails have a break. Match your board diagram.

Your turn: Point to two holes on the same connected strip, then two that are separated by the gap.

Resistor

A resistor limits current in a path. Beside our LED it helps protect the light from too much current. Its resistance is measured in ohms.

Spot it and try it

Look for: Look for a small body with two legs and coloured bands; match its labelled value to the mission.

Before using it: Use the labelled 2.2 kΩ, 2.7 kΩ or 520 kΩ value specified. A resistor can face either way. Never replace LED current limiting with wire.

Your turn: Point to the resistor in the LED path. Explain why replacing it with a plain wire is not our test.

LED or light emitting diode

An LED turns electrical energy into light and works in one direction. We use it to show what a circuit is doing.

Spot it and try it

Look for: An untrimmed ordinary LED often has a longer anode leg and a shorter cathode leg. A flat rim often marks the cathode.

Before using it: Confirm polarity with the part card if legs are trimmed. Use the mission's resistor in series; never connect an LED straight across the battery.

Your turn: With power off, identify the two legs and point to its protective resistor.

ON OFF switch New here

A switch opens or closes a path and stays in the position you choose.

Spot it and try it

Look for: Find its labelled terminals and the ON and OFF positions.

Before using it: Keep an off-board switch outside the breadboard as instructed; use leads to its terminals. Rewire only with power disconnected.

Your turn: Move it to OFF, then trace the place where it stops the circuit path.

Push button

A push button changes an electrical connection while you press it. It gives our circuit a short instruction.

Spot it and try it

Look for: Match the two-leg or four-leg part to the supplied card. It springs back when released.

Before using it: Our instructions specify the working pair of terminals. A four-leg button has internally joined pairs, so do not guess which pair switches.

Your turn: Press and release it without power. Predict which state will make our signal turn on.

WHAT YOU'LL USE

Match these to your kit

9V battery and snap connectorHalf-size breadboardOne ordinary LEDOne 2.2 kΩ resistorCompatible jumper wiresON/OFF switchOne two-leg push button

Gather from home

Paper truth table

Reuse kit parts between projects. Household materials are listed separately. Match every value, variant and rating before connecting power.

BEFORE YOU BUILD

Disconnect power before every change. Never join battery positive directly to negative. Keep the specified LED resistor in place. Keep metal out of mouths and away from mains sockets. Stop and ask an adult if any part becomes warm or smells unusual.

YOUR REWARD

+30 XPMission completion

PREDICT BEFORE YOU BEGIN

Predict the result before testing. You can say it, draw it or point. What evidence would change your prediction?

BEFORE YOU BUILD

Adult setup check: Standard kit check. If this check cannot be confirmed on your actual parts, read and explore the concept only; do not power the build.

YOUR CHALLENGE

OR means at least one condition is true. It can be built with the supplied switch and button; two buttons are unnecessary.

NEW POWER-UP

OR means at least one condition is true. It can be built with the supplied switch and button; two buttons are unnecessary.

Practise first: 10. Reuse the familiar circuit before changing one feature.

Adult help: Adult checks the first build and all exact part ratings; adult setup and supervision required for motor, foil and capacitor activities.

See the idea before you build

How a breadboard connects insideBreadboard connection groupsWithin one numbered row A to E are connected, and F to J are connected separately. The centre gap separates them. Adjacent numbered rows are separate. Rail breaks vary; check your supplied board.151617ABCDEFGHIJCentre gap: no internal connection across

Each coloured strip is one connected group. Different numbered rows stay separate. This explains the board; use the mission’s exact connection reference for component positions. Check rail breaks on your supplied board.

TRY • PREDICT • DISCOVER

Can you unlock the light?

One switch and one button. Predict which combinations work, then test the idea on screen.

Switch: OFFButton: releasedDark

The series path needs both contacts closed. The light is off.

Explain it like an inventor

Try all four states: neither, switch only, button only and both. Which rule suits a two-person permission signal? Which suits a signal you can activate from either place?

Concept model, not a wiring guide. The button control holds a model state so you can compare it; your physical momentary button responds while pressed. Both real builds keep the LED resistor in place. Use projects 10 and 11 for the full circuit.

Read the detailed lesson

What to look for

OFF, ON, ON, ON for neither, button only, switch only and both.

Why it works

OR means at least one condition is true. It can be built with the supplied switch and button; two buttons are unnecessary.

Check your explanation

Why can the light remain on after the button is released? The latching switch can keep the other return route closed.

Check the connection map

CONNECTION MAP

Build the electrical path before you test.

Keep power disconnected while changing connections.
JoinConnectWhy it matters
1+ → 2.2 kΩ → LED anodeFollow the named electrical nodes and component values; power off while connecting.
2Cathode → switch → − AND cathode → button → − as parallel return routes.Follow the named electrical nodes and component values; power off while connecting.
Trace the complete protected output path before power.
Confirm the project-specific adult setup check.
No battery short circuit; no bare contacts touching unintended terminals.

BUILD PATH

STEP 1 OF 4

Prepare and predict

Try · Notice · ExplainRead the checkpoint, make a prediction, then test your idea.

Disconnect and keep the protected output from 10.

Either Route Rescue Light — step 1

A video demonstration will appear here when it is ready. You can follow the written step now.

Read the video instructions

Disconnect and keep the protected output from 10.

Need a diagram for this step?

WHAT'S REALLY HAPPENING?

Why it works

OR means at least one condition is true. It can be built with the supplied switch and button; two buttons are unnecessary.

FAIR-TEST CHALLENGE

Change only the feature named in this project; keep the supply, parts and observation conditions the same. Repeat the comparison.

WHEN IT DOESN'T WORK YET

Debug one clue at a time.

The result differs from the prediction

Likely cause: An open path, wrong node, polarity mismatch or a part variant that needs review.

Try this first: Remove any permanent return wire that bypasses both controls.

Any part warms or smells unusual

Likely cause: The setup needs adult inspection.

Try this first: Disconnect immediately. Do not retry until the fault is identified.

CLEAN, RESET AND STORE

Switch off and disconnect all power. Let moving parts stop. For capacitor projects, discharge through the 2.2 kΩ resistor for ten seconds with battery disconnected. Return loose parts to the box.