Can one button make a warning that people can both see and hear?
Optional · Try Another Angle
Your new skill: Extend a main-path idea without making the course longer.
Meet the parts
Match the names to your parts before you build. New parts appear when you first need them. You can point, say the name or show a grown-up.
Battery and holder
A battery supplies energy that can make a light glow or a motor turn. A holder keeps its connections in place.
Spot it and try it
Look for: Find the + and - marks and the matching holder or snap connector.
Before using it: Use only the supply named in this mission. Never join + straight to -; disconnect before rewiring.
Your turn: With power disconnected, trace the path from + through the parts and back to -.
Breadboard
This reusable building board joins some holes with hidden metal strips, so we can connect parts without soldering.
Spot it and try it
Look for: Find the centre gap, row numbers and power rails. The gap separates the two halves.
Before using it: Five holes in one numbered strip usually join; the strip across the gap does not. Some power rails have a break. Match your board diagram.
Your turn: Point to two holes on the same connected strip, then two that are separated by the gap.
Jumper wire and clip lead
A wire makes an electrical connection between two points. A clip lead grips a terminal.
Spot it and try it
Look for: Jumpers have small plug ends; clip leads have metal jaws. Colour helps us track a connection.
Before using it: Colour does not change a wire's job. Check both ends and keep bare metal away from other terminals.
Your turn: Follow one wire from start to finish and name what it joins.
Resistor
A resistor limits current in a path. Beside our LED it helps protect the light from too much current. Its resistance is measured in ohms.
Spot it and try it
Look for: Look for a small body with two legs and coloured bands; match its labelled value to the mission.
Before using it: A resistor can face either way. Values such as 1 kΩ and 10 kΩ are different: k means one thousand. Keep the specified value.
Your turn: Point to the resistor in the LED path. Explain why replacing it with a plain wire is not our test.
LED or light emitting diode
An LED turns electrical energy into light and works in one direction. We use it to show what a circuit is doing.
Spot it and try it
Look for: An untrimmed ordinary LED often has a longer anode leg and a shorter cathode leg. A flat rim often marks the cathode.
Before using it: Confirm polarity with the part card if legs are trimmed. Use the mission's resistor in series; never connect an LED straight across the battery.
Your turn: With power off, identify the two legs and point to its protective resistor.
Meet the parts for Send a Light-and-Sound Code
A video demonstration will appear here when it is ready. You can follow the written step now.
Read the video instructions
Before we build, match these names to the parts in front of you. Battery and holder. A battery supplies energy that can make a light glow or a motor turn. A holder keeps its connections in place. Find the + and - marks and the matching holder or snap connector. Use only the supply named in this mission. Never join + straight to -; disconnect before rewiring. Breadboard. This reusable building board joins some holes with hidden metal strips, so we can connect parts without soldering. Find the centre gap, row numbers and power rails. The gap separates the two halves. Five holes in one numbered strip usually join; the strip across the gap does not. Some power rails have a break. Match your board diagram. Jumper wire and clip lead. A wire makes an electrical connection between two points. A clip lead grips a terminal. Jumpers have small plug ends; clip leads have metal jaws. Colour helps us track a connection. Colour does not change a wire's job. Check both ends and keep bare metal away from other terminals. Resistor. A resistor limits current in a path. Beside our LED it helps protect the light from too much current. Its resistance is measured in ohms. Look for a small body with two legs and coloured bands; match its labelled value to the mission. A resistor can face either way. Values such as 1 kΩ and 10 kΩ are different: k means one thousand. Keep the specified value. LED or light emitting diode. An LED turns electrical energy into light and works in one direction. We use it to show what a circuit is doing. An untrimmed ordinary LED often has a longer anode leg and a shorter cathode leg. A flat rim often marks the cathode. Confirm polarity with the part card if legs are trimmed. Use the mission's resistor in series; never connect an LED straight across the battery. Pause and point to the part that will do the main job in this mission. If it is missing or looks different, ask a grown-up before building.
WHAT YOU'LL USE
Match these to your kit
1 red 3V LED1 x 2.2k resistorExtra jumper wires
Reuse from an earlier mission
Working Mission 4 circuit
Kit list: match the named parts to your box and its component cards. Home list: gather these before starting; some may also be supplied in your kit. Reuse components between missions. Stop and ask a grown-up if an essential part or label is missing.
BEFORE YOU BUILD
Keep the buzzer branch working. The LED must have its own resistor and its own complete return path.
YOUR REWARD
+60 XPMission completion
PREDICT BEFORE YOU BEGIN
What do you think will happen? Say it, point to it or draw it. Then test your idea.
YOUR CHALLENGE
Can one button make a warning that people can both see and hear?
SKILL BRIDGE
You already know: a button can control a buzzer New power-up: parallel branches and multi-sensory signals This prepares you for: changing electricity into movement
Adult help: Usually not needed
Open diagrams and build references
Source: Basic Electronics Kit Manual v4.2. Follow the matching connection table and supplied component cards. · Tap to enlargeOpen full-size reference
Check the connection map
CONNECTION MAP
Build the electrical path before you test.
Keep power disconnected while changing connections.
JoinConnectWhy it matters
1Button E8/F8; + rail -> A8Creates the shared control.