Can you engineer a tiny stage where light helps tell a story?
Public beta missionFollow the matching kit materials and the safety guidance on this page. Final production-kit validation is still in progress, so stop and ask a grown-up if your physical setup differs.
4 · Tell a Story and Improve
Your new skill: Combine a light and structure to communicate a story.
Match the names to your parts before you build. New parts appear when you first need them. You can point, say the name or show a grown-up.
Battery and holder
A battery supplies energy that can make a light glow or a motor turn. A holder keeps its connections in place.
Spot it and try it
Look for: Find the + and - marks and the matching holder or snap connector.
Before using it: Use only the supply named in this mission. Never join + straight to -; disconnect before rewiring.
Your turn: With power disconnected, trace the path from + through the parts and back to -.
Jumper wire and clip lead
A wire makes an electrical connection between two points. A clip lead grips a terminal.
Spot it and try it
Look for: Jumpers have small plug ends; clip leads have metal jaws. Colour helps us track a connection.
Before using it: Colour does not change a wire's job. Check both ends and keep bare metal away from other terminals.
Your turn: Follow one wire from start to finish and name what it joins.
ON OFF switch
A switch opens or closes a path and stays in the position you choose.
Spot it and try it
Look for: Find its labelled terminals and the ON and OFF positions.
Before using it: Keep an off-board switch outside the breadboard as instructed; use leads to its terminals. Rewire only with power disconnected.
Your turn: Move it to OFF, then trace the place where it stops the circuit path.
Craft sticks and paper
These are our building materials. Shape and arrangement can change how a structure holds a load.
Spot it and try it
Look for: Sort sticks by size and choose the paper stated in the mission.
Before using it: Keep the same material for a fair comparison. Ask for adult help with cutting and remove splinters.
Your turn: Predict whether a flat sheet and a folded sheet will hold the same load.
Glue tape and rubber bands
Glue and tape join parts. A stretched or twisted rubber band can store energy for a small moving model.
Spot it and try it
Look for: Find the joining material and band named in the mission.
Before using it: Let glue set; use small gentle twists and never aim a stretched band at anyone. Change only the joint or band test the mission names.
Your turn: Point to a joint that must stay fixed and a part that must stay free to move.
Axle wheel and straw bearing
An axle supports a wheel. A straw bearing guides the axle while letting it turn. Wheels help our model roll.
Spot it and try it
Look for: Find the straight axle, straw sleeves and matching bottle-cap wheels. A separate third straw makes the balloon nozzle.
Before using it: An adult makes wheel holes and covers sharp tips. Wheels should turn freely before power or balloon air is added.
Your turn: Identify the part that stays fixed to the chassis and the part that turns inside it.
Bulb and holder
A small bulb changes electrical energy into light. Its holder makes reliable connections to the bulb.
Spot it and try it
Look for: Match the 6V bulb and holder named in this kit. It is different from an LED.
Before using it: Use the approved matching supply and wiring; a bulb can get warm. Disconnect and let it cool before touching or decorating near it.
Your turn: Find the holder terminals and plan an open space around the bulb.
Tray cup and dry workspace
A tray catches spills, cups hold samples or form a model, and a dry workspace protects our tools.
Spot it and try it
Look for: Choose the exact container and dry surface in the mission list.
Before using it: Experiment cups stay separate from food and drinks. Keep electronics away from liquids and clean up before storing parts.
Your turn: Show where a spill would land and where electrical parts will stay dry.
Meet the parts for Build a Light-Up Puppet Theatre
A video demonstration will appear here when it is ready. You can follow the written step now.
Read the video instructions
Before we build, match these names to the parts in front of you. Battery and holder. A battery supplies energy that can make a light glow or a motor turn. A holder keeps its connections in place. Find the + and - marks and the matching holder or snap connector. Use only the supply named in this mission. Never join + straight to -; disconnect before rewiring. Jumper wire and clip lead. A wire makes an electrical connection between two points. A clip lead grips a terminal. Jumpers have small plug ends; clip leads have metal jaws. Colour helps us track a connection. Colour does not change a wire's job. Check both ends and keep bare metal away from other terminals. ON OFF switch. A switch opens or closes a path and stays in the position you choose. Find its labelled terminals and the ON and OFF positions. Keep an off-board switch outside the breadboard as instructed; use leads to its terminals. Rewire only with power disconnected. Craft sticks and paper. These are our building materials. Shape and arrangement can change how a structure holds a load. Sort sticks by size and choose the paper stated in the mission. Keep the same material for a fair comparison. Ask for adult help with cutting and remove splinters. Glue tape and rubber bands. Glue and tape join parts. A stretched or twisted rubber band can store energy for a small moving model. Find the joining material and band named in the mission. Let glue set; use small gentle twists and never aim a stretched band at anyone. Change only the joint or band test the mission names. Axle wheel and straw bearing. An axle supports a wheel. A straw bearing guides the axle while letting it turn. Wheels help our model roll. Find the straight axle, straw sleeves and matching bottle-cap wheels. A separate third straw makes the balloon nozzle. An adult makes wheel holes and covers sharp tips. Wheels should turn freely before power or balloon air is added. Bulb and holder. A small bulb changes electrical energy into light. Its holder makes reliable connections to the bulb. Match the 6V bulb and holder named in this kit. It is different from an LED. Use the approved matching supply and wiring; a bulb can get warm. Disconnect and let it cool before touching or decorating near it. Tray cup and dry workspace. A tray catches spills, cups hold samples or form a model, and a dry workspace protects our tools. Choose the exact container and dry surface in the mission list. Experiment cups stay separate from food and drinks. Keep electronics away from liquids and clean up before storing parts. Pause and point to the part that will do the main job in this mission. If it is missing or looks different, ask a grown-up before building.
WHAT YOU'LL USE
Match these to your kit
craft sticksbattery holder and batteryON/OFF switchwired clips6V bulb with holder
Gather from home
chart paperpencilsmall scissorsice-cream cup or stage basegluetoothpicks for puppet handles
Kit list: match the named parts to your box and its component cards. Home list: gather these before starting; some may also be supplied in your kit. Reuse components between missions. Stop and ask a grown-up if an essential part or label is missing.
BEFORE YOU BUILD
Follow the Creative Engineering safety rules. Adult help: Cutting and bulb spacing.
YOUR REWARD
+100 XPMission completion
PREDICT BEFORE YOU BEGIN
What do you think will happen? Say it, point to it or draw it. Then test your idea.
BEFORE YOU BUILD
• Read every step before using glue.
• Lay out the structure without glue first.
• Mark centre lines, axle positions or wire routes.
• Check the adult-help label at the start of the mission.
• Keep moving and electrical parts removable where possible.
PAUSE AND CHECK
Can the moving part turn, slide or balance in your dry layout? Fix the geometry now. Glue only after the movement makes sense.
YOUR CHALLENGE
Can you engineer a tiny stage where light helps tell a story?
NEW POWER-UP
You will plan sight lines, lighting position, scene movement and a reliable backstage circuit.
You have just practised use elastic energy to paddle without wet electronics. Now: combine a light and structure to communicate a story.
Adult help: Cutting and bulb spacing
Open diagrams and build references
BUILD PATH
STEP 1 OF 10
Write a three-part story: beginning, problem and ending
Try · Notice · ExplainRead the checkpoint, make a prediction, then test your idea.
Write a three-part story: beginning, problem and ending. Sketch the characters and background.
Build a Light-Up Puppet Theatre — Step 1
A video demonstration will appear here when it is ready. You can follow the written step now.
Read the video instructions
Write a three-part story: beginning, problem and ending. Sketch the characters and background.
Need a diagram for this step?
WHAT'S REALLY HAPPENING?
Why it works
Engineering controls structure, motion, wiring and light direction. Art controls colour, character and mood. A successful system works technically and communicates an idea.
Theatre designers combine structures, lighting, mechanisms and storytelling to guide audience attention.
FAIR-TEST CHALLENGE
Change one feature, keep the rest the same and repeat your comparison.
WHEN IT DOESN'T WORK YET
Check the evidence before changing the setup.
WHAT YOU NOTICE
POSSIBLE REASON
TRY THIS Stage bends Opening removed too much support Add frame sticks and rear braces.
Puppets catch wires Backstage layout is crowded Route wires along edges and secure them.
Scene is hard to see Light angle or shade is poor Move the light or add a reflective white background.
CLEAN, RESET AND STORE
Switch off and disconnect any battery. Remove tape gently to recover reusable parts; store electronics dry and free of glue.