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Mission 10
Step 1/6
Maker Missions
25 minchallenge
Public beta · final kit validation pending

MISSION 10 · CREATIVE ENGINEERING

Invent a Helpful Make

Jump to the build step

Use one mechanism you understand to help a person or a paper character.

Public beta missionFollow the matching kit materials and the safety guidance on this page. Final production-kit validation is still in progress, so stop and ask a grown-up if your physical setup differs.

4 · Tell a Story and Improve

Your new skill: Design, test and improve one familiar mechanism.

Revisit the skill you will reuse: Previous main-path mission

Meet the parts

Match the names to your parts before you build. New parts appear when you first need them. You can point, say the name or show a grown-up.

Glue tape and rubber bands

Glue and tape join parts. A stretched or twisted rubber band can store energy for a small moving model.

Spot it and try it

Look for: Find the joining material and band named in the mission.

Before using it: Let glue set; use small gentle twists and never aim a stretched band at anyone. Change only the joint or band test the mission names.

Your turn: Point to a joint that must stay fixed and a part that must stay free to move.

Ruler timer and evidence sheet

A ruler measures distance. A timer measures elapsed time. Your paper records a prediction and result so you can compare tests.

Spot it and try it

Look for: Find the cm marks or the timer display and a place to draw or write.

Before using it: Use the same start point and method each time. You can say, point or draw your evidence instead of writing long answers.

Your turn: Choose the mark where the first measurement will begin.

Meet the parts for Invent a Helpful Make

A video demonstration will appear here when it is ready. You can follow the written step now.

Read the video instructions

Before we build, match these names to the parts in front of you. Glue tape and rubber bands. Glue and tape join parts. A stretched or twisted rubber band can store energy for a small moving model. Find the joining material and band named in the mission. Let glue set; use small gentle twists and never aim a stretched band at anyone. Change only the joint or band test the mission names. Ruler timer and evidence sheet. A ruler measures distance. A timer measures elapsed time. Your paper records a prediction and result so you can compare tests. Find the cm marks or the timer display and a place to draw or write. Use the same start point and method each time. You can say, point or draw your evidence instead of writing long answers. Pause and point to the part that will do the main job in this mission. If it is missing or looks different, ask a grown-up before building.

WHAT YOU'LL USE

Match these to your kit

Reuse from an earlier mission

Parts from one completed main-path mission

Gather from home

Paper and pencilRemovable tapeOnly the household extras named in the chosen mission

Kit list: match the named parts to your box and its component cards. Home list: gather these before starting; some may also be supplied in your kit. Reuse components between missions. Stop and ask a grown-up if an essential part or label is missing.

BEFORE YOU BUILD

Work on a clear table with a grown-up nearby. An adult handles cutting or making holes. Keep small parts away from mouths and younger children. Stop if a part breaks or a sharp edge appears. If using a bulb, follow the kit power card, keep it away from paper and switch off before adjusting.

YOUR REWARD

+80 XPMission completion

PREDICT BEFORE YOU BEGIN

Before you start, predict the result and say why. It is fine if your prediction changes after the test.

YOUR CHALLENGE

Use one mechanism you understand to help a person or a paper character.

NEW POWER-UP

Design, test and improve one familiar mechanism.

You have just practised combine a light and structure to communicate a story. Now: design, test and improve one familiar mechanism.

Open diagrams and build references

BUILD PATH

STEP 1 OF 6

Choose a job: help a paper animal cross a gap, lift a light paper parcel, carry it in a car or

Try · Notice · ExplainRead the checkpoint, make a prediction, then test your idea.

Choose a job: help a paper animal cross a gap, lift a light paper parcel, carry it in a car or stage a puppet story. Choose one completed build as your starting point.

Invent a Helpful Make — Step 1

A video demonstration will appear here when it is ready. You can follow the written step now.

Read the video instructions

Choose a job: help a paper animal cross a gap, lift a light paper parcel, carry it in a car or stage a puppet story. Choose one completed build as your starting point.

Need a diagram for this step?

WHAT'S REALLY HAPPENING?

Why it works

Design is a loop: choose a need, make a model, test it, then improve one feature. A useful invention earns its claim by working under a clear test.

FAIR-TEST CHALLENGE

Change one feature, keep the rest the same and repeat your comparison.

CLEAN, RESET AND STORE

Switch off and disconnect any battery. Remove tape gently to recover reusable parts; store electronics dry and free of glue.

NEXT SKILL

You have reached the end of the main path. Share what you made, then choose an optional challenge.